![]() ![]() We also spent a lot of time working on the camera. The engine has been revamped a bit and changed it so its a tighter fighting game. Did you fix this in Raging Blast 2 and how do you balance the Dragon Ball games? Some of my readers felt Dragon Ball: Raging Blast was unbalanced when it came to rush combos. If people like regular fighting games, we’ll try to take on what the fans want. Do you think you’ll go back in that direction? That’s interesting because Burst Limit felt more like a traditional fighting game. We want the battles to be Dragon Ball-esque. Where we differ is we try to make the Dragon Ball games as close to what you would see in the story, but experiencing it as a game or interactive medium. There are a lot of areas we can consider a reference point for us to use. With fighting games are back on the rise, are there any elements that inspired you from the recent wave for the Dragon Ball games? ![]() If the fans are really that interested in GT and it looks that way to the developers and producers, sure anything is possible. Just a GT game might be difficult due to the popularity in Japan. If the fans are that interested in it, it’s possible. When do you think we’ll see a the GT characters in a HD game? I think you’re right about GT! A lot of my readers asked about the GT series. What if scenarios and GT are popular for fans in US and Europe, I think that’s what they want to see. With Japanese fans they like to relive the Dragon Ball story since its such a long and iconic story. Speaking of the different regions, what do you believe the Japanese fans want compared to the North America fans? We try to create stories that would add to Dragon Ball, realistic scenarios that Dragon Ball fans may imagine. Then including those elements into the story in a fashion that’s along the same lines as Dragon Ball, something that fans wouldn’t look at and think that’s weird. We look at what the fans want from all the different regions Japan, the US, and Europe. How do you come up with original side stories for the games? And adding things fans want and are looking forward to in the new games. #Dragon ball raging blast 2 game series#Of course the story itself is finished, but we can take elements from the Dragon Ball series and put them into new games. Since the Dragon Ball series is a completed story how do you keep it fresh? It goes up the Majin Buu saga, but there are characters from other Dragon Ball side stories. Is the GT saga covered in Dragon Ball: Raging Blast 2? Ryo Mito, Producer: The characters are going to be a big point because it’s always exciting for Dragon Ball fans to figure out who is in the game.Ĭan you tell us one unannounced character? What makes Raging Blast 2 the definitive Dragon Ball fighting game? The topic came up when I brought your questions during a meeting with Mito-san. What fans in each region want differs and that’s something he is aware of. By October 2009, over 27 million units were sold.Ryo Mito, the producer of Dragon Ball: Raging Blast 2, keeps fans, fans from all parts of the world in mind, when developing the Dragon Ball fighting games. #Dragon ball raging blast 2 game ps3#The PS3 initially received mediocre reviews based on its extremely high selling price of $499 and lackluster launch games, but the triumph of Blue-ray over HD DVD and an improved gaming line-up quickly boosted sales. The PS3 distinguishes itself from its predecessors with its online gaming service, the PlayStation Network, and its ability to play high definition Blu-ray Discs as well as standard DVDs. The most recent incarnation is the Sony PlayStation 3, a seventh generation console released in 2006. The PlayStation's successor, the PlayStation 2, was released in 2000 and is currently the best-selling video game console of all time. The PlayStation's production run lasted 11 years, sold over 100 million units worldwide, and over 1,000 titles. By creating a conducive market environment, Sony attracted numerous third-party developers who produced scores of outstanding games. Standardizing the disc format allowed for greater quantity and quality of game content. Born of an abandoned joint project with Nintendo, Sony's PlayStation appealed to a broader gaming audience. Released in the United States in 1995, the PlayStation quickly became the must-have system, and by 1999 the console sat alongside televisions in more than a third of all American homes. Sony scored an incredible success with the PlayStation home video game console. ![]()
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